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Seth, a young seafarer from a distant land who was washed ashore on Excillant after the Wind Crystal saved him from an unseasonal storm.The main characters Seth, Gloria, Adelle and Elvis (from left to right). You can help the Bravely Default Wiki by writing it. This section is empty or needs to be expanded. NPC's will have blue thought bubbles above their heads if they have a task they would like you to complete (collecting wolf pelts, gathering snake venom, fighting beasts etc.) upon taking on these tasks a marker will appear on the map to guide you where you will need to go to complete the tasks. The characters now also have the choice to walk or run in their adventure, and can look for hidden items by using a weapon to cut grass and bushes down.Īlong with your main mission side quests are also available. However, if you are a higher level the enemies will panic and try to run away from you. If you are a weaker or similar level to the enemy, they will charge at you to engage in battle. Depending on your characters' levels monsters will do one of two things upon noticing your party. Now the enemies are visible so the character can choose to fight or run away from a potential battle.
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Random encounters with enemies in game have also been altered. This game now has the player give each character orders only when it is their turn. Originally players would give all their party members fighting or defending orders and then after pressing GO, the turn would commence. The demo also boasted a new turn based style of fighting that differed from the previous two games. In the demo only five jobs (freelancer, white mage, black mage, vanguard, monk and thief) were playable with a level cap of seven for mastery. Asterisks are still used as the catalyst for changing jobs.
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Like its predecessors, Bravely Default II utilizes the job system.
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